Welcome Guest! To enable all features please try to register or login.
The Official Sniper Elite V2 Community Board
Last 10 Posts
(Add as buddy)
02 April 2012(UTC)
10 December 2012 03:05:52(UTC)
Number of Posts:
[0.13% of all post / 0.05 posts per day]
Number of thanks
Number of times this user was thanked
Number of posts for which this user was thanked
View All Posts by User
"Advanced Sniping Simulation"
10 December 2012 03:03:40(UTC)
I'd argue both Rebellion and 505 Games are both committed to the SE franchise. Consoles have had patches released to fix issues and incorporate FREE multiplayer for their customers. We've addressed a number of issues specific to console within those patches.
The PC community have been treated to over 30 weeks of monthly FREE content to extend the single player and multiplayer aspects of the game. This has also included a number of fixes to balancing and bug fixes. For PC, there have been approximately 20 separate packs released, of which over 80% have been free to the customer base.
Just my 2p.
Steve I think no one would argue that you aren't committed to the Sniper Elite franchise, as you've been pretty good about talking with the community. I was upset that the console versions lacked any competitive multiplayer, but I appreciate that Rebellion at least added it later for free.
I think what the original poster of this thread is talking about is that he is upset about the massive shift in the way the Sniper Elite V2 plays from its predecessor, as am I.
The open-ended levels are essential for a sniping game like this imo. Sniping and linearity just don't work right. You have no choice when level designs are so linear like they are in SEV2. Your options when you fight an enemy are either move forward or back up momentarily and move forward eventually again. Being able to flank enemies and them being able to flank you added a lot more suspense and excitement to Sniper Elite 1. In the original game maps were giant, and had lots of alternate paths and sniping locations. You could be a lot more strategic and could plan out how you wanted to tackle each level. It made each mission ridiculously replayable and added a ton of value to the game. I've replayed the singleplayer in SE1 at least 4 or 5 times on the ps2 version, and it was one of my favorite games of that console generation. I'm sorry to say but SEV2's shift to linear levels kills the replayability and I can't imagine myself wanting to play through the singleplayer again. I really do hope that the next entry in the Sniper Elite franchise returns to its roots a bit and brings back the open ended level design that many of us miss.
ANNOUNCEMENT - Console Multiplayer coming to PS3 and 360!
30 August 2012 02:45:28(UTC)
I wonder if the community is big, because if it isn't then that'll be useless.
what ever it'll still be fun.
I do worry that a lot of people sold off their games or have stopped playing their games and wont hear that consoles are getting competitive multiplayer. Hopefully enough people will learn about this to get some full games going.
ANNOUNCEMENT - Console Multiplayer coming to PS3 and 360!
30 August 2012 02:35:53(UTC)
Wow, didn't think this would actually happen. Happy we are finally getting what the PC version of the game has had since launch. I look forward to trying it out, as the competitive multiplayer in Sniper Elite 1 was a blast. I'd lost faith in Rebellion a bit, but I guess you guys do listen to your customers sometimes heh.
I appreciate that you guys didn't get greedy and try to charge us for this too. As, most of felt like we were robbed of something the PC version got. So thanks for being reasonable about this. Guess you guys finally got 505 games to release the entire game on consoles.
Not so good!
30 July 2012 07:14:59(UTC)
Actually there is a map view even on the ps3 version. You have hold down the select button rather than tap it once, which is a bit odd if you didn't know that.
Console Players List
28 July 2012 18:56:09(UTC)
psn id: lazyhoboguy
time zone: pacific time (gmt-7)
I am up late a lot and would probably be able to play whenver u see me on psn if u add me. I want to finish the singleplayer alone first before I do co-op, but would like to play the other co-op modes online in the mean time.
Not so good!
28 July 2012 12:48:50(UTC)
Well I am on the ps3 version and pressing start or select didnt bring up any may from what I can tell. Maybe at the start of the mission there is a way to see a map though.
Not so good!
28 July 2012 11:20:32(UTC)
So far I am pretty dissapointed with this game. I was a huge fan of Sniper Elite and played it on the ps2 a ridiculous amount of hours. Due to that game's open ended nature you could go through the missions in countless different ways. Each playthrough felt completely different to me. That game was all about player choice. You could choose which sniping position you wanted before engaging enemies. You could choose your routes through the map, you could choose whether to snipe or engage in some machine gun combat or stealthy pistol kills.
I feel like in SEV2 all those choices are stripped away from the player. I loved in the first game how you had a map that showed possible sniping positions. It showed you objective locations so you could plan which route you wanted to take. In the sequel you get no map to even look at and that is because the game is ridiculously linear. They could only show one line turning for the map because there is no alternate paths or sniping positions to choose from.
I also am infuriated so far by some sections in the sequel where you are forced into machine gun combat. I am only in the 3rd or 4th level of the game, but this has happened way too many times already. The game likes to funnel you into an area or building where a bunch of enemies will be alerted to your presence at once and you have no choice but to fight them at extremely close range. An example of this is on the mission where you have to blow up the bridge to stop the Russian tanks from advancing. You place the explosives on the bridge support and then you have one path ahead of you. You must hoist yourself up into a building and you are automatically surrounded by like 6 enemies at extremely close range. There is no way to snipe these enemies before getting up there. I cannot understand these sections as this is a sniping game and not a run and gun game. Why am I being forced into this awful non sniping situations? It's bad enough with all the forced stealth sections in this game, but being forced to use the machine gun is just the opposite of what Sniper Elite 1 was about.
So far as a huge fan of Sniper Elite 1, I cannot help but feel extremely disappointing with this sequel. The lack of competive multiplayer on consoles is a huge letdown as well. I am conflicted about this series now. I want another sequel, but only if it is done right. This game feels too much like other generic shooters out there now. It's extremely linear and chose to focus on pretty graphics and xray cams instead of focusing on fun and addicting gameplay. Please Rebellion if you make another sequel in this series draw your inspiration from Snipe Elite 1's open ended style of gameplay and not Sniper Elite V2's linear style over substance approach.
Focus Time Zoom Disable option and Remember Zoom option
28 July 2012 11:02:48(UTC)
I agree with the original poster absolutely. I noticed this problem in the demo, and after playing hours of the game once I got it the focus zoom still messes up my shots way too often. Ive avoid using that "feature" as often as I can.
PS3 Save Game 505 Support Conversation
09 July 2012 06:43:52(UTC)
Hey Steve, I just wanted to see if you had any new info on the console patch? How is the process going thus far? THANKS!
The patch itself is complete. As I understand it we're just waiting on a date for submission from Sony territories. Their processes will take approx 1 to 2 weeks for approval, then we enter a queue for launch.
Happy to see a patch is coming, I was very close to getting the game, but couldn't in good conscience purchase a game with such a big problem, even though I really want to play it. Will be buying it once the patch comes out and people confirm it works.
Need Better More Accurate Aiming Reticule
15 April 2012 04:11:34(UTC)
I am sure they made the non-sniper rifles have a difficult aiming reticule to use on purpose. The point of the game is to snipe. They want to make it hard to be able to run around like rambo.
Powered by YAF
YAF © 2003-2010, Yet Another Forum.NET
This page was generated in 0.000 seconds.