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The Mil-Dot system
MikeyT
#21 Posted : 10 May 2012 12:35:57(UTC)
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I would've been happy if, with the Mosin Nagant PU scope for instance, they kept the magnification fixed (3.5x) and instead of changing the zoom in and out you would move the crosshairs up or down in the scope. This would be just like turning the point of aim knob (the one on the top of this particular scope) in real life.

I'm not sure it would fit the pace of some of the missions, but I still think it'd be a nice challenge. I suppose it would be more historically accurate too, if one cared about such things in a video game.
geezuz
#22 Posted : 10 May 2012 15:50:00(UTC)
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the problem is not necessarily the mil-dot implementation for me. It's that there is no reliable way for range estimation in the game except for tagging...and that's disabled on sniper elite diff.

So if I want to make 1000% sure my next shot will hit...well I can't, since range finding is unreliable - or at least, nobody so far could properly tell how to precisely (well as much as possible) estimate range other than with tagging.
Adromaw
#23 Posted : 11 May 2012 06:57:43(UTC)
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That does sound interesting MikeyT. Estimating the range will be a challenge, geezuz, I'm not that great at it myself. I don't really do the math while I'm playing, I go by gut feeling from previous engagements. But having sat down and worked on those screen shots, working out the representational scale and understanding how the mil-dots relate, I've gotten better at it. So this thread has helped me in as much as before, I had no idea what a mil-dot was and how the marks were used.

It gets a whole lot more complicated now though, if I wanted a greater understanding than just range estimation. Such as those other guys attempts at determining the effective range of each elevation adjustment. Then we've got to consider situations where there is an elevation advantage over a target that is situated on a lower elevation. And there's the empty lung on top of that. Crossed with a bit of, everyone needs to be able to play the game, mechanic or not a lot will happen.

I haven't even tried to pay attention to the different rifles magnifications and use the other formula for that yet. I'm not sure that I personally want to go that far, myself, but it can be done I'm sure.
DanDare88
#24 Posted : 11 May 2012 08:38:38(UTC)

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MikeyT wrote:

I would've been happy if, with the Mosin Nagant PU scope for instance, they kept the magnification fixed (3.5x) and instead of changing the zoom in and out you would move the crosshairs up or down in the scope. This would be just like turning the point of aim knob (the one on the top of this particular scope) in real life.

I'm not sure it would fit the pace of some of the missions, but I still think it'd be a nice challenge. I suppose it would be more historically accurate too, if one cared about such things in a video game.


Im all for that too- as per another thread alot us agreed authentic scopes would be would be great- also asked for it in the survey for dlc's fingers crossed! it would be perfect for the pace of the missions seeing as they were the real scopes that were used!
geezuz
#25 Posted : 11 May 2012 12:16:12(UTC)
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Adromaw wrote:
That does sound interesting MikeyT. Estimating the range will be a challenge, geezuz, I'm not that great at it myself. I don't really do the math while I'm playing, I go by gut feeling from previous engagements. But having sat down and worked on those screen shots, working out the representational scale and understanding how the mil-dots relate, I've gotten better at it. So this thread has helped me in as much as before, I had no idea what a mil-dot was and how the marks were used.

It gets a whole lot more complicated now though, if I wanted a greater understanding than just range estimation. Such as those other guys attempts at determining the effective range of each elevation adjustment. Then we've got to consider situations where there is an elevation advantage over a target that is situated on a lower elevation. And there's the empty lung on top of that. Crossed with a bit of, everyone needs to be able to play the game, mechanic or not a lot will happen.

I haven't even tried to pay attention to the different rifles magnifications and use the other formula for that yet. I'm not sure that I personally want to go that far, myself, but it can be done I'm sure.


it claims to be an advanced sniper sim. Sniping is a highly evolved thing. let's take all the none shooting stuff out this game doesn't model, but it then also doesn't model actual sniping all that well.

Too complicated? Why'd you get a sniping 'sim'?

naw, sticking to this. Fun game, not a sniping sim, not even close.
Adromaw
#26 Posted : 11 May 2012 19:01:42(UTC)
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I got the game because it was a game and I'm not concerned about today's period thoughts and views on sniping.

That and while I tried that T-72 simulator, it was /that boring/ and disconnected it sits on the shelf unused beyond one hour.

There is simulation and then there is simulation. The principles are more important to teach.
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