Adromaw wrote:That does sound interesting MikeyT. Estimating the range will be a challenge, geezuz, I'm not that great at it myself. I don't really do the math while I'm playing, I go by gut feeling from previous engagements. But having sat down and worked on those screen shots, working out the representational scale and understanding how the mil-dots relate, I've gotten better at it. So this thread has helped me in as much as before, I had no idea what a mil-dot was and how the marks were used.
It gets a whole lot more complicated now though, if I wanted a greater understanding than just range estimation. Such as those other guys attempts at determining the effective range of each elevation adjustment. Then we've got to consider situations where there is an elevation advantage over a target that is situated on a lower elevation. And there's the empty lung on top of that. Crossed with a bit of, everyone needs to be able to play the game, mechanic or not a lot will happen.
I haven't even tried to pay attention to the different rifles magnifications and use the other formula for that yet. I'm not sure that I personally want to go that far, myself, but it can be done I'm sure.
it claims to be an advanced sniper sim. Sniping is a highly evolved thing. let's take all the none shooting stuff out this game doesn't model, but it then also doesn't model actual sniping all that well.
Too complicated? Why'd you get a sniping 'sim'?
naw, sticking to this. Fun game, not a sniping sim, not even close.