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What's Missing and Needs to be fixed
Collin666
#1 Posted : 10 April 2012 20:41:17(UTC)
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The Demo Map You couldn't sneak around and you couldn't line your shot up with the nose in the back ground(From what i could Tell).

If there is TDM & DM, Sniping through the wall might be a problem, i could soft spot(have my Gun in the wall, But not be Shot) in alot of the spots in the demo

Health packs Where did they go? this is just COD thing that I dont think works well in this game.

Being sniped by the enemey on hard- It takes 3 shots for them to kill it is a little to easy.


Other than that GOOD DEMO
Flanker15
#2 Posted : 10 April 2012 21:28:41(UTC)
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I didn't like that I was forced to play the way the game wanted me to. Follow your yellow diamond overlord through the one path get bombs and stick them where the game tells you then you're allowed to go to the one sniper position to shoot the convoy. Want to shoot the convoy somewhere else? Nope you have to go to the snipe position to make it spawn (no scheduled arrival like SE). Don't want to place the bomb Nope you can't go the snipe position until they're placed.
I hope it's just for that tutorial mission because the main plus for SE was the open levels that let you complete your objectives how you see fit like the hitman series.
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lazyhoboguy on 11/04/2012(UTC)
Collin666
#3 Posted : 10 April 2012 21:46:06(UTC)
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Flanker15 wrote:
I didn't like that I was forced to play the way the game wanted me to. Follow your yellow diamond overlord through the one path get bombs and stick them where the game tells you then you're allowed to go to the one sniper position to shoot the convoy. Want to shoot the convoy somewhere else? Nope you have to go to the snipe position to make it spawn (no scheduled arrival like SE). Don't want to place the bomb Nope you can't go the snipe position until they're placed.
I hope it's just for that tutorial mission because the main plus for SE was the open levels that let you complete your objectives how you see fit like the hitman series.

I Felt the same way There was a lot of good sniping points that you couldnt get to. and it was just straight foward it made it too easy to play
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lazyhoboguy on 11/04/2012(UTC)
DanDare88
#4 Posted : 11 April 2012 02:41:32(UTC)

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Also my trip wires were not set off by the passing convoy- this was something SE had and made for great remote dets!Especially when tnt was placed next to it to create chain reaction explosion!
lazyhoboguy
#5 Posted : 11 April 2012 02:51:26(UTC)

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Flanker15 wrote:
I didn't like that I was forced to play the way the game wanted me to. Follow your yellow diamond overlord through the one path get bombs and stick them where the game tells you then you're allowed to go to the one sniper position to shoot the convoy. Want to shoot the convoy somewhere else? Nope you have to go to the snipe position to make it spawn (no scheduled arrival like SE). Don't want to place the bomb Nope you can't go the snipe position until they're placed.
I hope it's just for that tutorial mission because the main plus for SE was the open levels that let you complete your objectives how you see fit like the hitman series.


I felt the same way while playing the demo. I remember even in the first game the first level was pretty linear and didn't represent the openness of the rest of the game well. I am hoping that the real game for SE V2 has a more open world setup where you have many choices on where to snipe from and how to tackle each objective. I would be pretty disappointed if this game threw that all away and became a strictly linear affair with no player choice. The amount of choice and openness of the maps in the first Sniper Elite was a huge reason why I loved it so much and why the game was incredibly replayable.

EDIT

Also, I miss having a map like in the first game. The map system was great for the first Sniper Elite because it showed you good sniping positions and you could spend time planning your routes and trying to see which ones worked best. I hope that the game stays open-ended still and hope there is a map system which complements it like in the first game too.

I also miss the health pack system, it made the game more challenging and made you have to be more careful overall. Although, this game feels a bit more fast paced, so maybe the difficulty will even out.

I am happy to see that a custom difficulty system where you can adjust the difficulty of each component of the game separately has returned. However, I wish there was an option to keep gravity on, wind off, but take away the little red box reticule that appears when you hold your breath, as I find that takes away a lot of the fun of setting up shots. The next option just takes all off player help and turns on wind which I don't want to do either. I think being able to tweak the difficulty in between that range more would be better. I found myself avoiding using the slowdown/hold your breath mechanic because I felt like the game was cheating for me and making it way too easy to hit enemies. I dont want the game to show me the trajectory of the bullet, that takes away from the satisfaction of lining up shots.

Overall I feel like the essence of the first game is present, but I am a little worried that the game might have caved in a bit too much to the conventions of modern shooters. I cannot judge that totally from the demo though. I really hope then that the difficulty can be tweaked more in the full game though, so people that want to customize the challenge more will not feel like they have to choose between a difficulty that is too easy or too hard.
ch0pp3r
#6 Posted : 11 April 2012 04:41:16(UTC)

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DanDare88 wrote:
Also my trip wires were not set off by the passing convoy- this was something SE had and made for great remote dets!Especially when tnt was placed next to it to create chain reaction explosion!


Yeh i was a bit bummed my trip wires didnt destrot the convoy.

And to the guy about the map, just hold back.
Never in the field of human conflict was so much owed by so many, to so few.
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Hitler's Reaction to Sniper Elite v2: http://youtu.be/PP0kXDww8l0
xI bmxrider Ix
#7 Posted : 11 April 2012 08:05:53(UTC)

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lazyhoboguy wrote:
Flanker15 wrote:
I didn't like that I was forced to play the way the game wanted me to. Follow your yellow diamond overlord through the one path get bombs and stick them where the game tells you then you're allowed to go to the one sniper position to shoot the convoy. Want to shoot the convoy somewhere else? Nope you have to go to the snipe position to make it spawn (no scheduled arrival like SE). Don't want to place the bomb Nope you can't go the snipe position until they're placed.
I hope it's just for that tutorial mission because the main plus for SE was the open levels that let you complete your objectives how you see fit like the hitman series.


I felt the same way while playing the demo. I remember even in the first game the first level was pretty linear and didn't represent the openness of the rest of the game well. I am hoping that the real game for SE V2 has a more open world setup where you have many choices on where to snipe from and how to tackle each objective. I would be pretty disappointed if this game threw that all away and became a strictly linear affair with no player choice. The amount of choice and openness of the maps in the first Sniper Elite was a huge reason why I loved it so much and why the game was incredibly replayable.

EDIT

Also, I miss having a map like in the first game. The map system was great for the first Sniper Elite because it showed you good sniping positions and you could spend time planning your routes and trying to see which ones worked best. I hope that the game stays open-ended still and hope there is a map system which complements it like in the first game too.

I also miss the health pack system, it made the game more challenging and made you have to be more careful overall. Although, this game feels a bit more fast paced, so maybe the difficulty will even out.

I am happy to see that a custom difficulty system where you can adjust the difficulty of each component of the game separately has returned. However, I wish there was an option to keep gravity on, wind off, but take away the little red box reticule that appears when you hold your breath, as I find that takes away a lot of the fun of setting up shots. The next option just takes all off player help and turns on wind which I don't want to do either. I think being able to tweak the difficulty in between that range more would be better. I found myself avoiding using the slowdown/hold your breath mechanic because I felt like the game was cheating for me and making it way too easy to hit enemies. I dont want the game to show me the trajectory of the bullet, that takes away from the satisfaction of lining up shots.

Overall I feel like the essence of the first game is present, but I am a little worried that the game might have caved in a bit too much to the conventions of modern shooters. I cannot judge that totally from the demo though. I really hope then that the difficulty can be tweaked more in the full game though, so people that want to customize the challenge more will not feel like they have to choose between a difficulty that is too easy or too hard.


Dude u can turn off the dimond, but have all ballistics on. :)

And except for the narrowness only thing that bothers me is "focus zoom", I just want to hold my breath without that confusing zoom. :/
[No fear, no pain, be crazy & ride BMX]
SP3CT3R
#8 Posted : 11 April 2012 08:51:40(UTC)

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i feel they need to fix on how he throws the rocks, it seems he puts no effort even if he throws it really far.also i feel there should be more stealth kills besides the neck break. at the end of the demo it said that it was going to be 11 levels, does any one know if its going to have any sub levels?
SEV2
#9 Posted : 11 April 2012 09:37:29(UTC)

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Hi everyone,

We really value your feedback - thanks for all the comments.

Please keep it coming!

Cheers

SEV2
3 users thanked SEV2 for this useful post.
Collin666 on 11/04/2012(UTC), SilentReaper on 16/04/2012(UTC), SkinnerChinner on 20/04/2012(UTC)
JD 1010 RU
#10 Posted : 11 April 2012 09:45:51(UTC)

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Keep in mind guys that this is just a demo, It could have been made last year as far as we know, The gameplay videos that we have seen look better than the demo.
Xbox 360 Ambassador since Feb 2012
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SEV2 on 11/04/2012(UTC)
vonKaiser
#11 Posted : 11 April 2012 10:26:24(UTC)

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Yeah the stealth kills were... disappointing in a way. I was hoping for a mouth cover knife kill or something like that, even the buttstock of the rifle to the back of the head, kill cam x-ray of the skull breaking in lol
“Give me a woman who loves beer and I will conquer the world." – Kaiser Wilhelm

Collin666
#12 Posted : 11 April 2012 10:33:08(UTC)
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xI bmxrider Ix wrote:
lazyhoboguy wrote:
Flanker15 wrote:
I didn't like that I was forced to play the way the game wanted me to. Follow your yellow diamond overlord through the one path get bombs and stick them where the game tells you then you're allowed to go to the one sniper position to shoot the convoy. Want to shoot the convoy somewhere else? Nope you have to go to the snipe position to make it spawn (no scheduled arrival like SE). Don't want to place the bomb Nope you can't go the snipe position until they're placed.
I hope it's just for that tutorial mission because the main plus for SE was the open levels that let you complete your objectives how you see fit like the hitman series.


I felt the same way while playing the demo. I remember even in the first game the first level was pretty linear and didn't represent the openness of the rest of the game well. I am hoping that the real game for SE V2 has a more open world setup where you have many choices on where to snipe from and how to tackle each objective. I would be pretty disappointed if this game threw that all away and became a strictly linear affair with no player choice. The amount of choice and openness of the maps in the first Sniper Elite was a huge reason why I loved it so much and why the game was incredibly replayable.

EDIT

Also, I miss having a map like in the first game. The map system was great for the first Sniper Elite because it showed you good sniping positions and you could spend time planning your routes and trying to see which ones worked best. I hope that the game stays open-ended still and hope there is a map system which complements it like in the first game too.

I also miss the health pack system, it made the game more challenging and made you have to be more careful overall. Although, this game feels a bit more fast paced, so maybe the difficulty will even out.

I am happy to see that a custom difficulty system where you can adjust the difficulty of each component of the game separately has returned. However, I wish there was an option to keep gravity on, wind off, but take away the little red box reticule that appears when you hold your breath, as I find that takes away a lot of the fun of setting up shots. The next option just takes all off player help and turns on wind which I don't want to do either. I think being able to tweak the difficulty in between that range more would be better. I found myself avoiding using the slowdown/hold your breath mechanic because I felt like the game was cheating for me and making it way too easy to hit enemies. I dont want the game to show me the trajectory of the bullet, that takes away from the satisfaction of lining up shots.

Overall I feel like the essence of the first game is present, but I am a little worried that the game might have caved in a bit too much to the conventions of modern shooters. I cannot judge that totally from the demo though. I really hope then that the difficulty can be tweaked more in the full game though, so people that want to customize the challenge more will not feel like they have to choose between a difficulty that is too easy or too hard.


Dude u can turn off the dimond, but have all ballistics on. :)

And except for the narrowness only thing that bothers me is "focus zoom", I just want to hold my breath without that confusing zoom. :/


I didnt care for the Focus zoom made it a little to easy, maybe on a lower difficulty this would be ok
xI bmxrider Ix
#13 Posted : 11 April 2012 11:46:41(UTC)

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I dont know, that "focus zoom" is confusing when using it with that red dimond, cuz when u focus the dimond moves to, it shloud stay in place.
I just wanna say that it was easyer to compensate for the bullet drop in SE1, cuz u just stedied the aim. Here u are SLOWLY zooming while all u want is steady aim.
I want it fixed or at least option to turn it off or something like that.
[No fear, no pain, be crazy & ride BMX]
drunkenshaolin
#14 Posted : 11 April 2012 12:19:07(UTC)

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liked the demo just one thing that worries me is the AI, on hardest level when alerted to u they just go backwards and forward, thought they work as a team to flush you out. also when snipers spot you & take pop shots at u, the walking AI do nothing like your not been spotted. surely if snipers spot u they will inform others
good AI and Bad AI can make and break a good game.

I know its just a demo, just worries me and that stage very linear cant stealth it. like past games.
Collin666
#15 Posted : 11 April 2012 12:25:49(UTC)
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xI bmxrider Ix wrote:
I dont know, that "focus zoom" is confusing when using it with that red dimond, cuz when u focus the dimond moves to, it shloud stay in place.
I just wanna say that it was easyer to compensate for the bullet drop in SE1, cuz u just stedied the aim. Here u are SLOWLY zooming while all u want is steady aim.
I want it fixed or at least option to turn it off or something like that.


I didn't Care for it at all

it makes the game to easy I hope they give you option to turn it off I just want to steady My aim
Collin666
#16 Posted : 11 April 2012 12:28:49(UTC)
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drunkenshaolin wrote:
liked the demo just one thing that worries me is the AI, on hardest level when alerted to u they just go backwards and forward, thought they work as a team to flush you out. also when snipers spot you & take pop shots at u, the walking AI do nothing like your not been spotted. surely if snipers spot u they will inform others
good AI and Bad AI can make and break a good game.

I know its just a demo, just worries me and that stage very linear cant stealth it. like past games.



It DId seem Funny when the AI snipers Would just "Pop SHot" Then the ground AI just stood there
Vasilli&Simo
#17 Posted : 11 April 2012 12:32:12(UTC)
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xI bmxrider Ix wrote:
lazyhoboguy wrote:
Flanker15 wrote:
I didn't like that I was forced to play the way the game wanted me to. Follow your yellow diamond overlord through the one path get bombs and stick them where the game tells you then you're allowed to go to the one sniper position to shoot the convoy. Want to shoot the convoy somewhere else? Nope you have to go to the snipe position to make it spawn (no scheduled arrival like SE). Don't want to place the bomb Nope you can't go the snipe position until they're placed.
I hope it's just for that tutorial mission because the main plus for SE was the open levels that let you complete your objectives how you see fit like the hitman series.


I felt the same way while playing the demo. I remember even in the first game the first level was pretty linear and didn't represent the openness of the rest of the game well. I am hoping that the real game for SE V2 has a more open world setup where you have many choices on where to snipe from and how to tackle each objective. I would be pretty disappointed if this game threw that all away and became a strictly linear affair with no player choice. The amount of choice and openness of the maps in the first Sniper Elite was a huge reason why I loved it so much and why the game was incredibly replayable.

EDIT

Also, I miss having a map like in the first game. The map system was great for the first Sniper Elite because it showed you good sniping positions and you could spend time planning your routes and trying to see which ones worked best. I hope that the game stays open-ended still and hope there is a map system which complements it like in the first game too.

I also miss the health pack system, it made the game more challenging and made you have to be more careful overall. Although, this game feels a bit more fast paced, so maybe the difficulty will even out.

I am happy to see that a custom difficulty system where you can adjust the difficulty of each component of the game separately has returned. However, I wish there was an option to keep gravity on, wind off, but take away the little red box reticule that appears when you hold your breath, as I find that takes away a lot of the fun of setting up shots. The next option just takes all off player help and turns on wind which I don't want to do either. I think being able to tweak the difficulty in between that range more would be better. I found myself avoiding using the slowdown/hold your breath mechanic because I felt like the game was cheating for me and making it way too easy to hit enemies. I dont want the game to show me the trajectory of the bullet, that takes away from the satisfaction of lining up shots.

Overall I feel like the essence of the first game is present, but I am a little worried that the game might have caved in a bit too much to the conventions of modern shooters. I cannot judge that totally from the demo though. I really hope then that the difficulty can be tweaked more in the full game though, so people that want to customize the challenge more will not feel like they have to choose between a difficulty that is too easy or too hard.


Dude u can turn off the dimond, but have all ballistics on. :)

And except for the narrowness only thing that bothers me is "focus zoom", I just want to hold my breath without that confusing zoom. :/

He is talking bout the objective diamond
On Time! On Target! Never Quit!
ch0pp3r
#18 Posted : 11 April 2012 12:35:33(UTC)

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drunkenshaolin wrote:
liked the demo just one thing that worries me is the AI, on hardest level when alerted to u they just go backwards and forward, thought they work as a team to flush you out. also when snipers spot you & take pop shots at u, the walking AI do nothing like your not been spotted. surely if snipers spot u they will inform others
good AI and Bad AI can make and break a good game.

I know its just a demo, just worries me and that stage very linear cant stealth it. like past games.

WHA!? When alerted they slowly move to cover closer and closer then eventually enter your building. Hardest mode should be harder though, you can take alot of bullets before you go down. Make it harder!
Never in the field of human conflict was so much owed by so many, to so few.
Winston Churchill 1874-1965

XBL: One 3yed Wi1ly (Yes i love the Goonies!)

Hitler's Reaction to Sniper Elite v2: http://youtu.be/PP0kXDww8l0
Collin666
#19 Posted : 11 April 2012 12:39:09(UTC)
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ch0pp3r wrote:
drunkenshaolin wrote:
liked the demo just one thing that worries me is the AI, on hardest level when alerted to u they just go backwards and forward, thought they work as a team to flush you out. also when snipers spot you & take pop shots at u, the walking AI do nothing like your not been spotted. surely if snipers spot u they will inform others
good AI and Bad AI can make and break a good game.

I know its just a demo, just worries me and that stage very linear cant stealth it. like past games.

WHA!? When alerted they slowly move to cover closer and closer then eventually enter your building. Hardest mode should be harder though, you can take alot of bullets before you go down. Make it harder!


Some times they moved forward and sometimes they would run from cover to cover in the back Shooting pop shots off but they never moved forward
BBFaNaTiC86
#20 Posted : 11 April 2012 12:51:49(UTC)

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ch0pp3r wrote:


WHA!? When alerted they slowly move to cover closer and closer then eventually enter your building. Hardest mode should be harder though, you can take alot of bullets before you go down. Make it harder!


Yeah, they need to slow down the health regeneration rate on Elite.
I'm the one shot-one kill, bringer of fate!
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