After reading the reviews I discovered something UN-FREAKING FORGIVABLE IN A SNIPER SIMULATION.....
SPAWNING ENEMIES.....??????? .... And the usual 'eagle eyed enemies' that always ruin that stealthy approach you invested alot of time in.
If this be the case, once again, Rebellion, you seem so close to actually pulling off a half decent game and then ....
'Enemy line of sight is wildly inconsistent. Too many attempts to be stealthy were shattered by eagle-eyed enemy soldiers you’d think have binoculars glued to their faces. My heart broke when I realized all the time I spent scanning empty windows for enemy snipers was a waste – the game seems to mainly spawn in enemy marksmen after you’re discovered. These missteps don’t ruin the game, but they’re enough to offset the hardcore sniping simulation.
In the challenging bombing run mode players must scavenge tank parts around the map in order to repair their ride home, which requires attentive teamwork and constant alertness. This mode would be flawless if not for the handful of enemies automatically spawned when you begin collecting parts. Like the magically appearing snipers mentioned earlier, forced encounters like this contradict the game’s core concept – be wholly aware of the battlefield. '
(Source: gameinformer.com)
Are we making a freakin Arcade game or wot?
I truly hope Rebellion invests just a little time, and actually invests in their product after launch to fix some of these issues, because it would be ashame to ruin such a promising game.