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SOUP
#41 Posted : 05 August 2012 04:28:24(UTC)

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Yes, the sounds problem...I kind of overlook those, because of the headset I almost never use playing SEV2 mp, except for the rare occasions when I want to hear what some players talk.

About "the sound of the bolt action on the rifles" in the game, I do not know how close may be to the 'real deal', but what I can tell you is that I shot for real a WW2 weapon, a 'ZB' rifle, and the sound of it was eardrums piercing to me.

Right you are, we enjoy the parts we can, surpassing the ones we'd rather not have.
So let's play on the SEV2 we have!
SOUP
#42 Posted : 07 August 2012 13:16:17(UTC)

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The direct contact between two characters in a SEV2 mp game is yet another example of discrepancy.

In SE1 when two characters make contact, some kind of push takes place, nothing big, but a little one moves the other.

In SEV2 when you bump your character into an others, it's like you hit a concrete wall...and it gets frustrating when you run to get where you need to, in order to still catch your mark in the same location, only you meet a team mate standing and admiring the scenery from a doorway and you can not pass by him, he may not even notice you're shaking behind him, so you're just stuck there, for what can you do? shoot him??? obviously not.
On the other hand, if you are full up and make contact with an character flat on the ground, you can run/walk all over him like he was some worn out carpet, like he is not even there, like you would step on nothing else than ground.

From my point of view as player, those mean discrepancy, while from the point of view of the programmer/s that encoded those aspects, probably are consistency, for in each case this one must have been the simplest solution to solve the contact between two characters.

Would not have been nice at least when you step on one soldier lying down, to really step up like a 10 inch climb? Would that not have been a plus to the game, for two team players could have used that aspect and one would position as support, while the other would step upon his back and get to shoot from above on obstacle otherwise too high?

(...like eating watermelon together with cheese for some makes a very good combination...)
Jager
#43 Posted : 07 August 2012 14:31:39(UTC)

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SOUP wrote:
[b]
In SE1 when two characters make contact, some kind of push takes place,
if you are full up and make contact with an character,
Would not have been nice at least 10 inch? Would that not have been a plus, for two team players could have used that aspect, while the other would get to shoot?

(...like eating watermelon together with cheese for some makes a very good combination...)


Sorry Soup, I could'nt resist editing your post in my
reply, it will probably get me banned, but what the hell,
I was bored!BigGrin
I have no idea what I'm doing, but thats
never stopped me before!
SOUP
#44 Posted : 07 August 2012 16:32:50(UTC)

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...mmm...I would have edited to a raise above 12 inch... at least...for one can always dream, right???

Hey, you've got humor!
(Are you the one that took over from uncle?)
SOUP
#45 Posted : 08 August 2012 16:14:49(UTC)

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Regarding what I've meet as style at some SEV2 multiplayers, for the fact that they resent running and do not allow other movement than slow walk in their games...something I must confess that in all the years of SE1 playing I've never encountered... maybe it would be possible and not too much work&modifications would be necessary to put up by SEV2 team in order to add such an option, so the administrator could just set his game the way he wants it, namely without running or sprinting for all players; this way the host would not need to 'police' all the time, to warn and to threaten every new player and to resort to kick and ban over and over and maybe often against 'innocent' players that do not understand the rule or do not know the language or just do not read those menacing messages written in fleshless letters...

In my own opinion the pc SEV2 game is kind of done and over, I do not expect other substantial changes to be made, maybe some new maps will be added one every 6 months or so for some time, maybe until SEV3, but major updates and patches I for one do not wait for, because what was really necessary has been done and nobody can keep perfecting for ever a released game, yet can't hurt making futile proposals...I think...and just in case someone would really take into consideration to add such an option to forbid running, I'd suggest even one step forward and introduce the option 'only crawling' or less, for you'd make some 'players' very very happy !!!

(the anti-game players make me too sick to my stomach, so this time I can mention no food (
DaveTilbury
#46 Posted : 09 August 2012 18:32:44(UTC)
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You, sir, are talking utter bollocks.

I don't even mean that as in whether I think what you're saying is right or wrong, I just mean it literally... the things you say are just rubbish, utter bollocks :)
BobLeeSwagger
#47 Posted : 09 August 2012 20:54:47(UTC)

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I think he just wants some of us to notice he is totally nuts.
Jager
#48 Posted : 10 August 2012 15:36:12(UTC)

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DaveTilbury wrote:
You, sir, are talking utter bollocks.

I don't even mean that as in whether I think what you're saying is right or wrong, I just mean it literally... the things you say are just rubbish, utter bollocks :)



And there was me trying to be diplomatic!BigGrin
I have no idea what I'm doing, but thats
never stopped me before!
SOUP
#49 Posted : 12 August 2012 15:51:22(UTC)

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'literally'? Well...I never ever meant to literary get my 2.5 words of this page next to William Shakespeare writings, but if you or anyone after reading ANY of my posts can make up what is there the intended subject, the assessment, the comparison and the explicit or implicit suggestion (that being the constructive part of my feedback! - something some don't bother with...) then your reproach is futile, for I am not meant here to please academic claims.

May I point out again that I did wrote all those for the possible benefit of SEV2 team (maybe SEV3 team of developers?!) and if you're not among them, you should know for a fact that I so don't aim for any of you 'noticing' me for words... while for shooting well in a SEV2 mp game of course, any day...and if you so dislike what you read here in indigo, then why do you torment yourself with it ?

Right you are again, I am also surprised for the 'diplomatic gloves' approach to all the nasty I've said in the open here, I was expecting hard and dirty swearing and cursing...oh well Confused one takes what one can, I'll have to settle at those attempts to hack into my machine...

Is it or is it not weird that people keep pecking me only for style issues, but avoid sinking into the substance of SEV2 features that I lay here on the table? Just because I am ugly does not mean that all about SEV2 is beautiful and by this you can dismantle all I point out fair and just...these maneuvers sadly remind me of low politicians tricks... and so we deviate from the topic again!


SOUP
#50 Posted : 13 August 2012 13:56:22(UTC)

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An other minor aspect in SEV2 that may use 5 seconds of the developing team's attention, is one in the domain of the multiplayer game fairness.
It regards the fact that a player can add an other 'fair' edge to what the game itself already offers him, namely the use of 'macros'. In my opinion any macro function should be limited to be used only a reasonable amount of time - the same way that 'sprint' lasts only a few seconds, recharge batteries a little then once again you do some "Olympics Bolt"...while the use of macro in SEV2 is boundless and this leads not to fair play.

In SE1 I had a simple macro to load faster my med pack, to recover from wounds – normally you have to push 2 or 3 keys on keyboard to get full health again and that took me precious time, but I noticed one time a player that healed too fast, confronted him for cheating and he enlightened me how he did it... so I got myself a new mouse capable to carry out a macro and do all with just one click and that gave me almost every time a winning hand in close encounters against most in low power rifle games, for the majority of players were not benefiting from the simplest of macro.

Now what's fair is fair and not all players know what is a macro or how to set one, not all have the financial means to own besides an up-to-date-pc, a gaming mouse and keyboard, plus not all care for any upgrade possible to carry out, but certainly all care about being hammered down unnaturally over and over by the some players!
More than this, I never noticed at least once a beginner using a macro, for that would have been more than fair in order to balance his lack of experience; no sir, only the players that already are in the upper league, that already win almost everything, are the same that heavily use macros. What is fair about that?

It is true that, to my knowledge, in SEV2 macro are used only upon movements. For example in running zigzag, which is an aspect with no implication upon the sedentary imposed gaming style, but some play a little more 'console-style', more mobile and while one pushes just ahead arrow and his character runs erratic and almost 'untargetable' to get at destination rested, an other that for real uses the keys and mouse to move in a similar manner, gets there already tired...and that is not fair play.

So I am not ever suggesting a reduction of possibilities or limitation or forbidding or banning in any aspect of the game, the contrary, but in this respect things should not be let completely loose, but kept in check, for macro use against one without is something so close to cheating... (like when you can not distinguish just by taste between two juice flavors, one natural and the other artificial!)
mechamike
#51 Posted : 15 August 2012 01:16:18(UTC)

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SOUP wrote:
The direct contact between two characters in a SEV2 mp game is yet another example of discrepancy.

In SE1 when two characters make contact, some kind of push takes place, nothing big, but a little one moves the other.

In SEV2 when you bump your character into an others, it's like you hit a concrete wall...and it gets frustrating when you run to get where you need to, in order to still catch your mark in the same location, only you meet a team mate standing and admiring the scenery from a doorway and you can not pass by him, he may not even notice you're shaking behind him, so you're just stuck there, for what can you do? shoot him??? obviously not.
On the other hand, if you are full up and make contact with an character flat on the ground, you can run/walk all over him like he was some worn out carpet, like he is not even there, like you would step on nothing else than ground.

From my point of view as player, those mean discrepancy, while from the point of view of the programmer/s that encoded those aspects, probably are consistency, for in each case this one must have been the simplest solution to solve the contact between two characters.

Would not have been nice at least when you step on one soldier lying down, to really step up like a 10 inch climb? Would that not have been a plus to the game, for two team players could have used that aspect and one would position as support, while the other would step upon his back and get to shoot from above on obstacle otherwise too high?

(...like eating watermelon together with cheese for some makes a very good combination...)



Thanks for point out another thing that was better in SEV1 than in SEV2..
the list just grows longer and longer..
SOUP
#52 Posted : 19 August 2012 09:36:17(UTC)

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There is something to report: I've just found a bug in SEV2, one that reminds me of the notorious 'bug' places in SE1. In a similar manner to those, there is a spot where seeing through solid wall is possible. It is in 'Openplatz' map and is 'vulnerable' through scope and binoculars. It is still impenetrable to bullets, one can not just shoot thru solid, but gives the user an obvious advantage.
Now it makes sense to me why some prefer that place and why they are so prolific from there... because for sure I am not the first one that stumbled upon that location.

If anyone from SEV2 support team would care to rectify that fault, would be only fair to do just that.

(Could there be more than one like that out there? I hope not!)
SOUP
#53 Posted : 26 August 2012 05:48:19(UTC)

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Just one thing I got to emphasize: the last SEV2 update, among other good things, states "Fixed some objects being possible to see through by crawling right up to them in scope view" - I got yesterday in the position to check the previously reported transparent place and I confirm that no longer works...only so it happened, also yesterday, that I came across an other one of those, this one is in the Inferno map, through a pile of debris there is a window effect, so that answered me:
there were more than only one out there...
SOUP
#54 Posted : 11 September 2012 16:08:08(UTC)

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About the new introduced mode to play SEV2, mainly 'Capture The Flag', by my observations until now it did not catch on too much. There are very rare CTF games present on multiplayer, but most likely you SEV2 team know about this more precisely than me. I only hope that you din not put too much work into developing this mode, for the 'pay off' does not seems to be out there yet.
I think in part this has to do with the fact that all modes can be played by just 2 players, but this one to make some sense must gather at least 5 and this is why it is more difficult to launch such a game, if you do not start it with a group of friends in the first place.
A player I know commented that such a mode is obvious not going to be attractive to players that enjoy the 'classic' sniper modes, that the reference or correlation to an other very well known game series that had this mode is more than obvious, that in the game's story spirit it should not have been a flag that teams fight for, but something like the Enigma machine or some secret documents briefcase or even that gold bar would have been more appropriate...

Also, I think you should promote it more, this and any other mode you may come up with in the future.
For example you could arrange for a group that can play as a coordinated crew, communicating well among themselves, to play a CTF game along with whomever gathers on the other side, each member of the team to record his game and sound, so after a montage to be made of the scenes from different points of view and posted on the net, linked here and looking so appetizing that the watchers of the movie would get stimulated to give it at least an other try!


One other thought (besides the one about those sweet aromatic black grapes that eagerly wait for me in the kitchen) is that maybe you would consider an other mode or just an other setting to add in SEV2 multiplayer, one that could be named 'TRAINING', in which there would be only one set of uniforms instead of two, eventually all players could have the same one, but the main point would be to have no points ! no scoring, nothing taken into account – the kills and deaths and all could still record on the personal chart, but nothing to go on the leaderboards > such a mode could slow down the harsh competition that takes shape among players in every of the currently existing modes, since there would be nothing to win-gain-show_off-brag_about...except for the fun for all, also the irritation, the nerves, the insults might pipe down and make the SEV2 multiplayer more bearable for players with less experience... but I am sure you know better what is best to be done next.
SteveHart
#55 Posted : 18 September 2012 10:20:49(UTC)
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SOUP wrote:

I think in part this has to do with the fact that all modes can be played by just 2 players, but this one to make some sense must gather at least 5 and this is why it is more difficult to launch such a game, if you do not start it with a group of friends in the first place.


I've seen this mentioned a few times and its simply not correct. A CTF game can be played/started with 2 players within the lobby. You do not need a minimum of 5.

Thanks,
Steve
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SOUP on 18/09/2012(UTC)
Egyptian
#56 Posted : 18 September 2012 13:49:31(UTC)

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SOUP, Nigga you crazay?? *Stereotypical Black-fat woman accent*

Flapper


DISCLAIMER:I meant no racism whatsoever, just a joke.

I am sorry if I have offended anyone.
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SOUP on 18/09/2012(UTC)
SOUP
#57 Posted : 18 September 2012 13:52:39(UTC)

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There must be some misunderstanding there: I was not talking about 'the mechanics or functionality' of a CTF mode, for of course two players present are enough to launch a game in any mode, including this new one; I was referring to the the experience&satisfaction itself from a player's point of view – when there are too few players present, it just lacks the dynamics a CTF gaming is supposed to have …

To me 'CTF one on one' would be coequal to playing "CTF no cross", like trying to eat raw chestnuts, like... but do not take my word for it: just look it up on servers to see for real what takes place and what don't !
Egyptian
#58 Posted : 18 September 2012 14:01:37(UTC)

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SteveHart wrote:
SOUP wrote:

I think in part this has to do with the fact that all modes can be played by just 2 players, but this one to make some sense must gather at least 5 and this is why it is more difficult to launch such a game, if you do not start it with a group of friends in the first place.


I've seen this mentioned a few times and its simply not correct. A CTF game can be played/started with 2 players within the lobby. You do not need a minimum of 5.

Thanks,
Steve


Steve, you misunderstand SOUP, he said (and I quote) "...all modes can be played by just 2 players"
Egyptian
#59 Posted : 18 September 2012 14:02:55(UTC)

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This has, by far, been the weirdest Forum Topic yet... Flapper.

And soup makes me hungry Drool
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SOUP on 18/09/2012(UTC)
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