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Joined: 14/03/2012(UTC) Posts: 163
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An other minor aspect in SEV2 that may use 5 seconds of the developing team's attention, is one in the domain of the multiplayer game fairness. It regards the fact that a player can add an other 'fair' edge to what the game itself already offers him, namely the use of 'macros'. In my opinion any macro function should be limited to be used only a reasonable amount of time - the same way that 'sprint' lasts only a few seconds, recharge batteries a little then once again you do some "Olympics Bolt"...while the use of macro in SEV2 is boundless and this leads not to fair play.
In SE1 I had a simple macro to load faster my med pack, to recover from wounds – normally you have to push 2 or 3 keys on keyboard to get full health again and that took me precious time, but I noticed one time a player that healed too fast, confronted him for cheating and he enlightened me how he did it... so I got myself a new mouse capable to carry out a macro and do all with just one click and that gave me almost every time a winning hand in close encounters against most in low power rifle games, for the majority of players were not benefiting from the simplest of macro.
Now what's fair is fair and not all players know what is a macro or how to set one, not all have the financial means to own besides an up-to-date-pc, a gaming mouse and keyboard, plus not all care for any upgrade possible to carry out, but certainly all care about being hammered down unnaturally over and over by the some players! More than this, I never noticed at least once a beginner using a macro, for that would have been more than fair in order to balance his lack of experience; no sir, only the players that already are in the upper league, that already win almost everything, are the same that heavily use macros. What is fair about that?
It is true that, to my knowledge, in SEV2 macro are used only upon movements. For example in running zigzag, which is an aspect with no implication upon the sedentary imposed gaming style, but some play a little more 'console-style', more mobile and while one pushes just ahead arrow and his character runs erratic and almost 'untargetable' to get at destination rested, an other that for real uses the keys and mouse to move in a similar manner, gets there already tired...and that is not fair play.
So I am not ever suggesting a reduction of possibilities or limitation or forbidding or banning in any aspect of the game, the contrary, but in this respect things should not be let completely loose, but kept in check, for macro use against one without is something so close to cheating... (like when you can not distinguish just by taste between two juice flavors, one natural and the other artificial!)
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