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Not so good!
villethx
#1 Posted : 20 May 2012 06:05:08(UTC)

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Hi! I lose my motivation after 1 playthrough! Reasons are too much firefights, enemys takes sometimes 3-4 bullets until they die!, cant wound enemy like broke leg, enemy dies when shoot in leg?!?!, too short story, more stealth killing. There is main reasons. I think this is first and last game from 505 Games and Rebellion! Cya
Peace Bro! :)

Villethx
1 user thanked villethx for this useful post.
BobLeeSwagger on 16/06/2012(UTC)
Whitehead221
#2 Posted : 20 May 2012 10:28:55(UTC)
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I am highly disappointed with the campaign as well. I have found myself only using the Colt 45. in most cases, because it kills usually in one hit and most encounters for me are very close. I just don't understand why in a sniper game it forces the player into firefights. If a player wants a firefight then he can create one, but he should not be forced into one.
1 user thanked Whitehead221 for this useful post.
BobLeeSwagger on 16/06/2012(UTC)
mechamike
#3 Posted : 21 May 2012 09:21:47(UTC)

Rank: Sniper Elite

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Location: Taliban valley Sniping everyinfidel in sight.

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I think someway down the line the Sniper Elite feeling was lost, and it shifted away from Sniper Elite, observe ,plan, execute into a X-ray killa cam splatter feast..

Perhaps to much attention was put into the cracking of bones and balls but someone forgot to program the thing that was the gameplay.

Sure its fun to shoot someone in the nuts, but wouldt it have been better if lets say, You could shoot out a tire as in Sev1 or crawl under a truck as in Sev1 or Toss dynmite or pick up set mines or or or or or or or .....


The focus changed from the slow paced gameplay that needed brains to gore galore brain splatter ..

The SEV1 players feels cheated but 505/Reb got thier money.. I higly doubt that 505/Reb will fix the game.. I lost my hope an 505/Reb lost me as a paying cutomer.

(Oh and the colt is nice even if sometimes I had shot a guy point blank in the head and still he turned around to return fire)
4 users thanked mechamike for this useful post.
MikeyT on 14/06/2012(UTC), BobLeeSwagger on 16/06/2012(UTC), lazy on 16/06/2012(UTC), lazyhoboguy on 28/07/2012(UTC)
Plunkett
#4 Posted : 22 May 2012 12:21:06(UTC)
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What's cool...

Graphics, Kill cam, X-Ray kill cam. Ok the X-Ray wears off but who doesn't enjoy slo-mo especially as bullets impact. At least it can be toned down once it becomes tiresome. In the field you might see the shot hit, bit of reddish pink puff and he doesn't get up again. Job done.

What's less cool...

Enemies dying from a hit to the legs is a possibility but in reality it takes minutes once the femoral artery is ruptured. Not instant.
Granted any hit that takes out the femurs or pelvis is instantly debilitating and they are not getting up in a hurry, if at all, but not instant death.
Likewise there are some shots that appear to go through the side of the body or front of the stomach that with a big round will debilitation but not kill.
Instant kills should be restricted to head and heart, or major chest trauma.

What's incongruous...

Light flashes off enemy scopes when the sun is behind them.
Straight line bullet tracks through bodies.
Enemies running around in the open when they know there is a sniper about

What's downright annoying...

Only so many chapters??? Come on, I'm just getting in to this and BAM!

Not enough stealth
Too linear
Too much run and gun.

Not long enough!!!

Ok, I appreciate the amount of work required so maybe more DLCs or extensions might be forthcoming. One lives in hope.

One thing that would be cool would be a sniper training field where you can practice long distance shots with height, angle, wind and distance adjustments without being bothered by enemies. Pure target stuff so when it comes to it shots can be taken with more confidence at the higher levels.

2 users thanked Plunkett for this useful post.
BobLeeSwagger on 16/06/2012(UTC), lazy on 16/06/2012(UTC)
ANTWANthePAWN
#5 Posted : 23 May 2012 09:51:08(UTC)
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Its not the first sniper elite, its not real life. However Enemies do not always die instantly, sometimes they lay there screaming.. Its why you hear speaking often. Do not give up so quickly, theres definately a fair effort in this games development.. as fans of the first game id expect you to pick up on this.. But judging by what the fans say, You picked up the game it wasnt like the first and youre frustrated.. Come on now.
3 users thanked ANTWANthePAWN for this useful post.
Cuervo66 on 17/06/2012(UTC), SaboteurSniper on 28/07/2012(UTC), Jager on 30/07/2012(UTC)
mechamike
#6 Posted : 23 May 2012 10:20:45(UTC)

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Location: Taliban valley Sniping everyinfidel in sight.

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Well sometimes they die instantly if i shoot em in the leg Confused
Your right its not the first time I been frustrated..

Movie sequels has a tendancy to become worse for every number added behind the title.. But I normaly I would expect a follow up of a game to stay somewhat true to the original.. and not to be degraded in functionality and gameplay.

I have full understanding that some think this game is brilliant, it all depends on Your expectations on SEV2 and experience from other games..

I think that the majority of gamers that picked this off the shelf find it a nice little game, but among us that has waited since SEV1 (If I read the forum right) there is dissapointment down the lines.

505/Reb missed the opportunity to make a game that pleases the hard core sniper elite gamers on behalf of getting a bunch of "wow coool bro" from the kids in the mall.. but thats just my half dollar..

(Oh and on PS3 they all die instantly (Well if you belive the text message) I dotn know if its a bug or a forgoteen feature that it doesnt say wounded instead)
1 user thanked mechamike for this useful post.
BobLeeSwagger on 16/06/2012(UTC)
SplixxGaming
#7 Posted : 09 June 2012 20:14:07(UTC)

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I don’t understand from this how you can claim that this game has any realistic sniping whatsoever. The only good thing about this game is the graphics.

This game came out this year, and having an AI this bad kills the mood right away. The AI is so bad, I don’t quite think the reviewer actually played through most of the game.

There is one section of a level where you have to take out a sniper team. If you are playing this game on Elite, then you won’t be going against snipers; you’ll be going against bots with an aim that is only supposed to kill you after 2 hits (they don’t get headshots, but they wont graze you so you can survive a bit longer).

What’s worse is the level design in this game is so very bad, that it makes it impossible in some situations to actually get past certain points without getting infront of enemies. THIS IS NOT A Realistic Situation. A sniper will never run and gun people. This is not call of duty.

Back to the Sniper team example, a lot of the times you will die because 2 different snipers are located in such a way that they will both hit you and kill you (even if you are sprinting from cover to cover) This is horrid.

The game’s AI aimbot system that is implemented in this game is designed to artifically make the game last longer. Here’s another example where I think they really let the AI in the game down. If you as a player make a noise, even if there is a noise around and what not, “OH MY GOD IT’S A SNIPER. GET HIM!”.

First of all, I would understand that the AI figures out I’m a sniper if I shot my sniper at someone, but walking and making noise just as much as the AI all of a sudden gives me away as a sniper? Do my shoes hit the ground in a way that gives me off as a sniper? Why am I not just “Someone there?” or “I heard something”? Why Am I always assumed to be a sniper? “Oh we’re going to find you, sniper” ” How the hell do you even know I’m a sniper?” This killed the immersion right away.

Game was uninstalled. Garbage. If you played the demo, trust me, you really don’t want to play more than that.

Horrible game design, Horrible maps, Horrible music, Horrible historical accuracy, Horrible story, Horrible gameplay, Ok graphics
2 users thanked SplixxGaming for this useful post.
BobLeeSwagger on 16/06/2012(UTC), mechamike on 18/06/2012(UTC)
BobLeeSwagger
#8 Posted : 16 June 2012 09:32:48(UTC)

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I agree with all that is written here. They added the x-ray cam to grab some morbid attention about splattered anatomy, and they disregarded the core gameplay of the original game.

We have all seen these decisions having poor results in the entertainment industry. The game will have an initial fuzz, but in the medium term it will be regarded as a basic Wii game that wears off the interest quickly.

Somebody please resurrect Sniper Elite for this console generation fast -otherwise I'll get it on my PC!
3 users thanked BobLeeSwagger for this useful post.
lazy on 16/06/2012(UTC), mechamike on 18/06/2012(UTC), lazyhoboguy on 28/07/2012(UTC)
lazyhoboguy
#9 Posted : 28 July 2012 11:20:32(UTC)

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So far I am pretty dissapointed with this game. I was a huge fan of Sniper Elite and played it on the ps2 a ridiculous amount of hours. Due to that game's open ended nature you could go through the missions in countless different ways. Each playthrough felt completely different to me. That game was all about player choice. You could choose which sniping position you wanted before engaging enemies. You could choose your routes through the map, you could choose whether to snipe or engage in some machine gun combat or stealthy pistol kills.

I feel like in SEV2 all those choices are stripped away from the player. I loved in the first game how you had a map that showed possible sniping positions. It showed you objective locations so you could plan which route you wanted to take. In the sequel you get no map to even look at and that is because the game is ridiculously linear. They could only show one line turning for the map because there is no alternate paths or sniping positions to choose from.

I also am infuriated so far by some sections in the sequel where you are forced into machine gun combat. I am only in the 3rd or 4th level of the game, but this has happened way too many times already. The game likes to funnel you into an area or building where a bunch of enemies will be alerted to your presence at once and you have no choice but to fight them at extremely close range. An example of this is on the mission where you have to blow up the bridge to stop the Russian tanks from advancing. You place the explosives on the bridge support and then you have one path ahead of you. You must hoist yourself up into a building and you are automatically surrounded by like 6 enemies at extremely close range. There is no way to snipe these enemies before getting up there. I cannot understand these sections as this is a sniping game and not a run and gun game. Why am I being forced into this awful non sniping situations? It's bad enough with all the forced stealth sections in this game, but being forced to use the machine gun is just the opposite of what Sniper Elite 1 was about.

So far as a huge fan of Sniper Elite 1, I cannot help but feel extremely disappointing with this sequel. The lack of competive multiplayer on consoles is a huge letdown as well. I am conflicted about this series now. I want another sequel, but only if it is done right. This game feels too much like other generic shooters out there now. It's extremely linear and chose to focus on pretty graphics and xray cams instead of focusing on fun and addicting gameplay. Please Rebellion if you make another sequel in this series draw your inspiration from Snipe Elite 1's open ended style of gameplay and not Sniper Elite V2's linear style over substance approach.
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SaboteurSniper on 28/07/2012(UTC)
SaboteurSniper
#10 Posted : 28 July 2012 11:53:36(UTC)

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I argee with you about most things

lazyhoboguy wrote:

I feel like in SEV2 all those choices are stripped away from the player. I loved in the first game how you had a map that showed possible sniping positions. It showed you objective locations so you could plan which route you wanted to take. In the sequel you get no map to even look at and that is because the game is ridiculously linear. They could only show one line turning for the map because there is no alternate paths or sniping positions to choose from.


There is a map, press M ingame or browse tabs when loading the mission. Still it's not the same as in SE1

lazyhoboguy wrote:

I also am infuriated so far by some sections in the sequel where you are forced into machine gun combat. I am only in the 3rd or 4th level of the game, but this has happened way too many times already.


Yeah exactly! Not to mention the mission Karlshorst Command Post !!!!! I fear that map because of random howlin mad running snipers and especially I had problems with the part when you are heading through the tunnel to find "the Tobben note"... Holy Christ what an awful part, eek! Like fifteen enemies rush towards you with their PPSH submachine guns spraying you to death from a few meters...

Oh and I am also a little disappointed that stealth kills are rewarded with just 15 points... Seriously? After all my effort getting up to him I get 15 points? -.-





lazyhoboguy
#11 Posted : 28 July 2012 12:48:50(UTC)

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Well I am on the ps3 version and pressing start or select didnt bring up any may from what I can tell. Maybe at the start of the mission there is a way to see a map though.
lazyhoboguy
#12 Posted : 30 July 2012 07:14:59(UTC)

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Actually there is a map view even on the ps3 version. You have hold down the select button rather than tap it once, which is a bit odd if you didn't know that.
mechamike
#13 Posted : 15 August 2012 01:38:19(UTC)

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Location: Taliban valley Sniping everyinfidel in sight.

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Well, since the levels are so small there is little use of the map.
In Sev1 the map was a pretty useful tool in your planning
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